Cross-checks server-side item quantities before finalizing any trunk-to-player transfers. Option 2: Technical Script Header (Lua Code Comment)
Depending on your intent—whether you are trying to the exploit on your server or document it—here are two versions of a "proper text" for the script's header or documentation: Option 1: For Server Administrators (Patching/Monitoring) kofferbak_dupe.lua
Optional integration to monitor player latency during trunk interactions to mitigate desync-based duping. Automatically forces the inventory UI to close upon
Use this text if you are adding the script to your server resources to prevent players from duplicating items. ]]-- -- Example logic: Closing inventory on interaction
Automatically forces the inventory UI to close upon item transfer to prevent "ghost" item manipulation.
--[[ Script: kofferbak_dupe.lua Version: 1.0.0 Description: Security patch for FiveM vehicle trunk (kofferbak) item duplication exploits. Compatibility: [Your Framework, e.g., QB-Core or ESX] Credits: [Your Name/Community] Notes: This script monitors trunk inventory events to ensure items are correctly removed from the source container before being added to the player's inventory. ]]-- -- Example logic: Closing inventory on interaction to prevent desync RegisterNetEvent('trunk:preventDupe') AddEventHandler('trunk:preventDupe', function() -- Implementation to force close inventory or verify item state end) Use code with caution. Copied to clipboard Contextual Tips
The script kofferbak_dupe.lua appears to be a specialized Lua script for (a multiplayer modification for Grand Theft Auto V) designed to exploit or patch an item duplication glitch specifically related to vehicle trunks ("kofferbak" is Dutch for trunk).