Mortal Kombat X Рїрѕ Сѓрµс‚рё < CERTIFIED >
The most significant "paper" or technical report regarding Mortal Kombat X (MKX) network play is the post-mortem analysis titled originally presented by NetherRealm Studios lead engineer Michael Boon at GDC. Key Technical Insights
MKX became a landmark case for successfully implementing GGPO-style rollback in a high-fidelity 3D fighting game. This improved the online experience to the point that matches with up to 150–200ms ping could feel nearly indistinguishable from offline play. Mortal Kombat X РїРѕ сети
Is it me or is the MKX netcode so bad that online isn't fun? The most significant "paper" or technical report regarding
The paper details the drastic engine changes and custom tools needed to make "snapshotting" game states efficient enough to avoid dropping frames during the rollback process. Why It Matters Is it me or is the MKX netcode so bad that online isn't fun
The game launched in 2015 with delay-based netcode, which was widely criticized for high input lag and instability.