Motionbuilder Tutorial - 18: Spline Ik Direct
Under the tab, enter a value for the Number of control nodes . MotionBuilder will automatically create evenly spaced nodes along the skeleton chain.
In MotionBuilder Tutorial - 18: Spline IK , you will learn how to use to animate flexible, multi-joint structures like tails, tentacles, and ropes . This specialized constraint aligns a skeleton joint chain along a curve, providing a smoother and more predictable way to achieve complex, aesthetically pleasing shapes than traditional FK or IK rigs. Core Workflow for Spline IK Motionbuilder Tutorial - 18: Spline IK
: You can adjust the Control node twist axis , Reverse twist , and Twist interpolation settings to manage how the skeleton rotates along its length as the curve bends. Under the tab, enter a value for the Number of control nodes
