Mutilate-a-doll 2 -

Users can create "God Items"—highly scaled, modified versions of existing weapons (e.g., a massive, poison-emitting "Noisy Cricket").

Following the end of Adobe Flash support, the game was ported and preserved by sites like Kongregate and through the BlueMaxima's Flashpoint project. Mutilate-a-Doll 2

Players interact with ragdoll characters (dolls) in a virtual environment using an extensive library of tools, weapons, and environmental hazards to test physics-based interactions. Technical Specifications & Tools FlashDevelop for coding and Flash for component management

Originally developed for Flash (ActionScript 3), now widely available on web browsers and standalone through community efforts or official ports like the MaD2 Steam version. Users can create "God Items"—highly scaled

Features a "sheet" layout where players can spawn objects, modify gravity, and use "Draft Paper" style backgrounds for testing designs.

The game is frequently cited in indie developer communities as a successful example of a procedural, physics-driven sandbox.

FlashDevelop for coding and Flash for component management and compiling.