Phasmaphobia

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: Place the Ghost Writing Book in the ghost room and wait for the ghost to scribble or draw in it.

: Take pictures of the ghost, bone, cursed possessions, and interactions to earn extra money. Phasmophobia Guide I: Basics Explained | by Ekrem Atamer

: Turn off your flashlight, stay quiet (ghosts can hear you!), and find a hiding spot like a closet or locker.

: Walk through the house to find the "Ghost Room"—the specific area where the ghost spends most of its time. Look for moving objects, listen for footsteps, or use a thermometer to find cold spots.

: On Amateur and Intermediate difficulties, you have a "Grace Period" (2–5 minutes) at the start where the ghost cannot hunt you.

In Phasmophobia , you and your team of up to four investigators enter haunted locations to identify the type of ghost present. Success depends on gathering three key pieces of evidence while managing your sanity to avoid being hunted. Every investigation follows a primary structure:

: Use the EMF Reader to detect interactions; it counts as evidence only if all five lights turn on.

: When a ghost hunts, it will try to find and kill players. Flashlights and electronics will flicker during this phase.

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Phasmaphobia

: Place the Ghost Writing Book in the ghost room and wait for the ghost to scribble or draw in it.

: Take pictures of the ghost, bone, cursed possessions, and interactions to earn extra money. Phasmophobia Guide I: Basics Explained | by Ekrem Atamer

: Turn off your flashlight, stay quiet (ghosts can hear you!), and find a hiding spot like a closet or locker.

: Walk through the house to find the "Ghost Room"—the specific area where the ghost spends most of its time. Look for moving objects, listen for footsteps, or use a thermometer to find cold spots.

: On Amateur and Intermediate difficulties, you have a "Grace Period" (2–5 minutes) at the start where the ghost cannot hunt you.

In Phasmophobia , you and your team of up to four investigators enter haunted locations to identify the type of ghost present. Success depends on gathering three key pieces of evidence while managing your sanity to avoid being hunted. Every investigation follows a primary structure:

: Use the EMF Reader to detect interactions; it counts as evidence only if all five lights turn on.

: When a ghost hunts, it will try to find and kill players. Flashlights and electronics will flicker during this phase.

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