: Increases naval capacity and defense capabilities.
: Allows players to transform entire planets into massive industrial hubs with specialized districts for alloys and consumer goods. New Megastructures : Matter Decompressor : Extracts minerals from black holes. Mega-Art Installation : Boosts unity and amenities. Stellaris MegaCorp-CODEX
: Require a Commercial Pact with another non-Gestalt, non-Corporate empire to open a Branch Office. : Increases naval capacity and defense capabilities
: Trade value is produced on planets and must be routed back to the capital starbase to be converted into energy, unity, or consumer goods. Mega-Art Installation : Boosts unity and amenities
: An interstellar marketplace for buying and selling populations.
This report covers the key features and mechanics of the expansion. As of April 2026, MegaCorp remains a fundamental DLC for players seeking an economy-focused, tall-playstyle experience in Stellaris. Executive Summary