Atlantica is a non-linear world where you must master the ability (obtained after defeating the first mini-boss) to swim against strong currents.
: Different colored clams react to different magic spells (Red = Fire, Blue = Blizzard) to reveal rare items like Orichalcum .
: Deplete the cauldron's health, not Ursula's directly. tits a hoy
: Stay near the shark's side or tail. Avoid its front-facing bite. Use Magic (Blizzard or Thunder) to stun it.
: This is your hub. Use the "clams" to save and swap party members. Atlantica is a non-linear world where you must
: Cast magic spells (Fire, Blizzard, or Thunder) into the cauldron. When it glows, it will stun Ursula, allowing you to attack her directly for a brief window.
: Once you have Mermaid Kick, go to the Undersea Gorge and use it to push through the current into the Sunken Ship area. Sunken Ship & Shark Mini-Boss The primary objective here is to find the Crystal Trident . : Stay near the shark's side or tail
Enter the Sunken Ship and examine the chest to trigger a battle with a giant shark.
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